Fleshborn (Alpha)
Wishlist the Game On Steam: https://store.steampowered.com/app/4193300/Fleshborn/
Only mouse and keyboard controls for now (controller support for the coming demo)
This is a playtest for Fleshborn. Please let me know what you though about it: https://forms.gle/PmRA1cZVnLD6ktRx8
If you want to give me more feedback or just follow the development of the game, feel free to join the discord: https://discord.gg/hvV4xyUBh9
Flesh born is a short incremental game where you are tasked to clean a facility by burning down fleshy growths.

Progress through the game using a large upgrade tree that lets you unlock new powerful abilities.

| Status | Prototype |
| Platforms | HTML5 |
| Rating | Rated 4.8 out of 5 stars (45 total ratings) |
| Author | Castitatis |
| Genre | Simulation |
| Made with | Unity |
| Tags | 2D, Arcade, Incremental, Pixel Art, Sci-fi, Short, Top-Down |
| Links | Steam |
Development log
- 2026-01-14 Update37 days ago



Comments
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really really solid
Thx a lot :)
Fun stuff, looking forward to more.
My biggest issue is that it's hard to tell by looking at them which upgrades I have maxed and which ones can still be upgraded further, and I'm not even colorblind.
Thx for the feedback. I thought the difference between the blue and green was pretty obvious, I might add some other visual clues to show that the upgrade is maxed.
It feels like you have a fantastic start to a fun little game, and I could see this working just as well on mobile.
Feels like the final room might be a little too tough; although I did manage to clear it without getting every last damage upgrade, it took about half a dozen runs of grinding.
Seems like the green orbs become redundant a lot before the demo is complete. Had like 300 when I beat the last room. Maybe can put some more upgrades that require that instead.
Also hitboxes felt a little wonky with walls and corners. Maybe a small red flash when hitting a corner to indicate the hitbox would be helpful.
I second this, hit boxes seemed a little jank with the fire ball (but overall great game!)
Wow!! Nice work. This is very polished. I can't wait for the full release.
Finished :-) You asked for feedback, but I honestly can only think of compliments. Your game looks fantastic, it plays and controls really fluently, the music and sound are great and, most importantly, it did not get repetitive at all. It provided just the right amount of incentive to remain curious and motivated to get further and upgrade further. So, really well done!!!
It did trigger a lot of ideas to add. Like puzzles, enemies, more incentive to kill in a specific way, powerups that are dropped, etc etc ... But, at the same time, the current simplicity also has its charm. If it gets too complicated to manage stuff the game might lose its attractiveness, for me at least.
Very solid basis for more I'd say! Definitely wishlisted :-)
Thx for your feedback :)
nice game , but I think u should make that u can transfer the blue orb and green orb ( alot) in to the orange orb
The orange orb seems more like achievement unlocks, so that shouldn't be necessary. (You get one after unlocking a new level)
Very good
I'm just taking 30 minutes for reach the third room of the lobby... This game have many potential !
I get an error on launch. I'm using the itch.io app.
Unable to parse Build/WebGL.framework.js.br! This can happen if build compression was enabled but web server hosting the content was misconfigured to not serve the file with HTTP Response Header "Content-Encoding: br" present. Check browser Console and Devtools Network tab to debug.
You can try to play in the brower, I'll try to fix that issue in the next update
Hey! Can you give me your discord? I'm a beginner and I want to ask you a couple of questions about how you created such cool effects
The link for the discord is in the description and there is a link in the game too :)
very polished game, had fun finishing it, good luck with the upcoming release, wishlist from a fellow dev :)
despite having the same gameplay progression as Pinata Go Boom, the mechanics present are feeling way more interactive, having the "end early" button already makes it 10x better than PGB, looking up to the steam release
Thx a lot! Pinata Go Boom is an amazing game and a huge inspiration for me. I'm glad you enjoyed it :)
not really sure whats going on. this is what it says when i use itch app and install it and run the game.
Unable to parse Build/WebGL.framework.js.br! This can happen if build compression was enabled but web server hosting the content was misconfigured to not serve the file with HTTP Response Header "Content-Encoding: br" present. Check browser Console and Devtools Network tab to debug.
Hmm can you try to run the game in a browser?
Wow, that was awesome. Thank you!
Thx :)
Really, really fantastic stuff - can't wait until we get to play more!
Thx a lot :)
Strength by the Flesh and Burning Aura, the difference in currency colours isn't easily visible to someone with colourblindness.
Hmm I didn't think about that, thx for letting me know I'll try to find something to fix that
Easy fix is probably a colourblind mode that adds a single letter to the sprite for each of the pickups. B, G, R, O, etc.
That's a good idea, I could also just change the shapes. I'll try to see what I can do for accessibility in general
I'm trying to load up my save and it keeps giving me an error code I don't understand and gives me a blank grey screen that I can't do anything on. how can I get back my save cause I really don't want to restart. I'm playing on the web version
I'm sorry I don't know if I can help you with that
Cool game, or maybe hot game? I'm a bit concerned about future progress as I feel like I was already pretty close to being able to continue endlessly.
There will be more et harder levels that will drain more oxygen
Super great and well polished! The currencies need some more balance however. The green orbs become useless very quick while you end up struggling to make the blue orbs. The gameplay loop is so addicting though which makes it relaxing at the same time lol
Thx :) yeah it needs a bit more balancing I agree !
Very fun and very promising!
The whole "health is ammo" mechanic with the oxygen meter is really cool, though once you pump enough upgrades into it, the mechanic also becomes largely inconsequential...
That being said, this is only a demo, so I assume you've already probably got ideas to make the gameplay loop more complex, like the spike-flesh mentioned in a previous comment.
I would maybe like to see some kind of "minimal oxygen" difficulty? Something to push the resource management on runs to its theoretical limit, if that turns out interesting.
Thx for the feedback. I'm planning on adding new flesh types, some hazardous and others you can unlock in the upgrade tree. Regarding the resource management, it's something I'm still trying to figure out in order to improve that part but I agree that it's only impactful in the beginning for now. Thx again for taking the time to play and give your feedback :)
No problem! I do actually have an idea that just popped into my head.
If you know the game Random Access Mayhem, one of the playable characters uses a flamethrower, and if you use it too long you start to overheat and eventually go kaboom.
Perhaps something like that could work? Holding down the flamethrower for too long causing heat to build up in your suit, making you rapidly burn oxygen till you cool down again? (Probably no need to include the kaboom part tho :p)
Gives an extra avenue for upgrades, based on both managing and maybe even using the heat buildup. But that's just my own personal idea.
I had that idea in the first place but since you are battling against time/oxygen depleting to clean the room, having to stop firing when you need too didn't feel great, but I'll think about it again.
xD at the last room when you get stuck between flesh things and kill last enemy you run off to way you looking exiting map and get stuck
I guess you found a bug :D thx
super fun and super polished, can't wait for the full release
Thx! I'm glad you liked it :D
did it ~1 hour
love the game very excited for the Greenhouse
Thx a lot :)
Game is great but u could add different flesh types. Maybe a spiky one. When u burn it it shoots spikes to you and depletes some oxygen? idk if its dumb idea
Not a dumb idea at all, this is already planned in one of the next floors :D
had an issue on first load up of the game that had WASD and arrow keys not working, but a refresh fixed it
game is great. you have a great balance scaling income and upgrades as you progress further. look forward to seeing more when the game comes out!
minor spelling mistake on final conversation (affraid double f)
Thx for playing and for the feedback :) I've never had that issue of wasd not working, I'm glad a refresh fixed it
A little gameplay, a little critique ;)
wow thx a lot for that video and taking the time to give your opinion, it helps a lot :) You gave some valuable feedback I really appreciate that :D
this is sick, instant wishlist
Thx :) I'm glad you liked it
Pretty good! At first I thought this would be a ripoff of that pinata incremental (which, granted, I'm not aware if that's copying something else), but I think you've really put your own spin on the concept. More ways to deal damage would be good, as well as upgrades suppressing the flesh duplication rate.
Thx for yor feedback! All your ideas are planned in the future :)
Looks like a good start. Looking forward to the new floors.
Thx :)
loved this game near the end i started having a little trouble then i upgraded the fireball with mini explosions and was able to clear it and i hope when there's more game there will be more upgrades to increase how much resources you get cause i struggled to max everything
Thx for playing, yes there should be way more upgrades for resources, but also the next floor will give way more
Same, I love the difficulty curve so far. It's fairly reasonable, you struggle until you get the latest upgrades and can push forward. I'm definitely looking forward to the later levels to see what's happening there.
Thx for the feedback :)